It has been a little while we had an update on the indie-made light-gun arcade game Enter The Gungeon, so let’s get you up to speed.
Enter The Gungeon: House of the Gundead is a unique light-gun variation of the Enter The Gungeon, that changes the gameplay up completely to turn into a first-person arcade shooter, while staying in the same universe. It uses the AimTrak gun system and comes with a 43″ HD monitor.
The game was originally going to launch this past Spring, but you-know-what put it on hold like everything else. This has given the Griffin Aerotech team more time for polishing, but that has also included an engine change – the game has jumped from Game Maker to the wildly popular Unity. While there is no new media to share with you yet, the team is promising a new “show and tell” soon, which will be done in conjunction with their publisher, Devolver Digital. That’s when we’ll be able to see some new content.
So without that showcase, why this post? I was poking around the Griffin Aerotech website and noticed that the game can be pre-ordered now. I don’t recall seeing that listing in the past, While the site says “Ships Q1 2020,” that obviously doesn’t apply, but the main page for the site currently projects a “late 2020” ship date. We also learn the price – if pre-ordered, $4,999. It does have the caveat that the price may increase after the pre-order period passes, but still I think it’s in a very competitive range.
Of course one question you might be asking is – Who is buying new games right now? True – it isn’t as many as it used to be, and there is a glut of used equipment already flooding classifieds (that said, there are some that will just end up destroyed if they can’t sell, which can balance things out, as much as it sucks to say that). But, I have been in contact with some distributors and while it’s been uneven on what’s being requested, there are some locations still buying new equipment. This is where price becomes a big factor – equipment under $10k will probably perform better than stuff above that threshold. The challenge for indie games though is that they rarely get noticed by industry distributors, so many ops won’t pay any attention to the games or contact the developer directly to buy. It’s also tough to drop any money on a game that you don’t get a chance to play in person first.